
Dig Dug 2 was released three years after the original Dig Dug, and attempted to build on Dig Dug’s initial gameplay by introducing wholesale island demolition to Dig Dug’s repertoire. That means they actually expected someone to get past the third stage! That’s dedication and optimism!īut why does it work? Is it just because it’s a simple copy of the original? Because it looks close enough to the arcade style to be legitimate? Or is it something less tangible? Is it simply because this version of Dig Dug has the right “feel”?Īnd, to answer that question, we should look at two of Dig Dug’s sequels: Dig Dug 2, and Dig Dug Arrangement. Even a primitive attempt at the dirt gradient is here, complete with the different colors that appear on later levels. It might not have the finer graphics of the arcade edition, but, for a game that had to survive on the Atari, it is very much Dig Dug. And all the secrets of Hanzo’s favorite offense are preserved. They both function in the exact same way, and they both pop in the same satisfying manner. There may be only two monsters in Dig Dug, but they both showed up.

If you wanted a “kinda” Mario Bros experience, the Atari version was a fun time, but it was still a far cry from the subtle joys of the arcade original.īut Dig Dug for Atari 2600? Miraculously, in every way, this feels like Dig Dug.Īnd it’s easy to see why: everything is here. The physics were just wrong (Mario doesn’t have any of his signature momentum in his movements), and the fireballs went from an occasional nuisance to an omnipresent threat. And there was Mario Bros, which was probably the best anyone could ever expect of a Nintendo arcade game adapted to the 2600. We’ve seen the Kangaroo go from the arcade to your living room, but that was a situation where no one remembered the arcade version anyway, so who cares? We’ve seen Pac-Man make his way to the Atari, too, and that was an unmitigated disaster. This is not the first Atari port that has been covered on. He definitely puts some silly clown to shame.īut we’re not just talking about Dig Dug today, we’re talking about Dig Dug for the Atari 2600. Dig Dug has more options than you’d think, particularly for a game that features a scant four directions and one whole button. Or fill up a few baddies, make sure they’re all deflating in a vertical line, and call down a rock to Burger Time them all into something resembling a pancake. What does this mean? Well, you can partially inflate your prey, and then sneak along the edges to avoid the attacks of other rivals. Any partially inflated adversary is immobile, and, more importantly, not a threat to Taizo Hori, so you’re welcome to walk (well, dig) right through ‘em. Most consider the multiple action-button presses of sending a pooka to hell to be some manner of “number of hits” issue, but there’s strategy in blowing up these underground monsters. Driller is drilling his way through the dirt, so he may as well use some dirt to his advantage! And, as demonstrated for anyone that ever stuck around to watch Dig Dug’s attract mode, there is more to pumping your opponents than meets the eye. Dig Dug has a lot going on! Everyone is familiar with how you can pump up your opponents to popping proportions, but you’re also allowed the strategic kills through falling rocks. Which is, unfortunately, a loss for anyone that enjoys the more complicated games of the “simple” arcade era. When you’re playing Dig Dug on a compilation where you can finally find an answer to what the hell Pac & Pal is about, you’re going to skip right past the fygars. You’re going to play Dig Dug for five minutes, say “oh, this is where all those inflation fetishists got their start,” and then move on to the next game. And more’s the pity! Living compilation to compilation might be good for some of the most established games, like Pac-Man or Galaga, but it doesn’t do ol’ Dig Dug any favors. Why? Well, Dig Dug is probably a game that takes up a whole six bits of space, so practically every version of Dig Dug since 1985 has not been available as a “single” game, but part of some larger collection. This makes a certain amount of sense, as this is the only “pure” version of Dig Dug in my collection. What’s more, ROB has chosen the Atari 2600 version of Dig Dug.
